Review: Rememoried - Work In Progress.
Vladimír Kudělka at Hangonit was nice enough to send me a review copy of his game, Rememoried. Get ready for a confusing review, guys. Let's go!
Platform: Xbox One.
First of all, you WILL get confused a lot if you'll play this. I had NO idea that this game existed until some week ago. Rememoried is a walking simulator but with a weird twist. The twist is that you're basically dreaming, I guess. The only objective that you have in the game, that I can think of, is that you need to wake up, or you could just uninstall the game. That's at least what I wanted to do at times, since this game can get very annoying sometimes. I don't really know exactly how you progress in certain levels but I was very glad when I actually DID progress. In Rememoried, you're basically trying to escape your dream, or at least try to make sense of what's going on around you. Most of the time you will be wandering around trying to find something MIGHT make you progress, and sometimes you will be trying to overcome obstacles that are only appearing if you don't look at a certain direction. I try to make sense of all things in the game a LOT while playing but I just can't. The two people that suddenly talks about weird stuff sometimes, doesn't really help either. Now, the game isn't bad, not at all, if you look at how it's kind of unique and beautiful in it's own way. It might be very weird and annoying sometimes but we need games like this, we do. I didn't think I would be playing the game for 2-3 hours, as people said it would be about 1 hour long, but I didn't mind it THAT much.
I have to be honest: Rememoried is one of the most weird games I've ever played. I did enjoy playing it, even though I put the controller down a few times due to it being a bit too much sometimes. Maybe I'm just not the kind of guy that understands games like these? I love walking simulators and this isn't an exception, due to it being good in it's own way. In Rememoried, you try to overcome a certain objective in a set of weird, yet beautiful levels. The game starts of pretty quickly and there's not really anyone holding your hand throughout the experience. The game isn't very long but, in my opinion, that's a good thing. In one level you might be trying to find a specific object to progress to the next level, and in another level you might be climbing rocks. The game is very unpredictable. Visually, it looks great and some views can nearly be wallpaper-worthy, actually. It seems to be running in native 1080p at a 30fps framerate, but I could be wrong.